This can be disabled with Object Explorer. If two nodes are moved to less than 0.05m apart, they will merge. Press Ctrl+B to detach surfaces from other surfaces. If Advanced Building is enabled, the grid size can be changed by adjusting the step size of the translate tool, the corner nodes (green) can be moved, and the edge nodes (white) can be moved to create curved shapes (following a Bézier curve). Large bracecubes and lots of surfaces will create a lot of lag. It does not move if you undo the node placement - by placing and undoing you can shift the grid closer to where you want it. The placement grid will be centered on the last node placed. Hold Ctrl to disable snapping to the placement grid (and following curves on other surfaces). The 'grain' of the surface will point towards the first edge (on a four-sided shape) or the first corner (on a three-sided shape) placed. If the other surface is curved along that edge, the new surface will follow it. If you place a new corner on the corner of an existing surface, the new surface will weld to it. Four corners can be placed you can create a four-sided shape, or you can create a triangle by placing the last corner on top of the first. However, setting it to some extremely small non-zero value will give it Zero-Mass effects.Ĭreating a build surface is as simple as placing the corners like any other block. By default, setting Mass to zero will make it use its default procedural mass.Collision, Mass, Tint, and Thickness are shown by default with Build Scaling Tools.
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